SMS: Alive and Kicking (and a poll on OTT versus SMS)

April 26, 2012

Reams have been said about the so-called demise of SMS. The smartphone has killed text messaging. Everybody is on WhatsApp. Why SMS when instant messaging is free? How soon will IM replace SMS?

The smartphone and app trends are indeed undeniably strong. In the past few years smartphone sales have grown considerably, reaching an overall penetration of up to 40 percent in Western markets and an amazing 77 percent in Singapore. Tablet PCs are the newest rage. In developing markets the feature phone is still king and smartphone penetration rates currently reach 5 percent at best. But at the same time developing countries show the highest rates of growth.

As we wrote in the Netsize Guide by Gemalto (free download to get market statistics and more), these new devices are changing and extending our mobile and online lives.

a2p sms 2016Yet SMS messaging traffic is holding surprisingly strong.

In its latest analysis on the global messaging market, Informa Telecoms & Media forecasts 9.4 trillion SMS text messages to be sent in 2016, representing an increase of 19% year-on-year since 2011 (1).

Mobile instant messaging is growing at a rate of 37% per year. It will represent some 35% of messaging traffic in 2016.

At a deeper level SMS is keeping pace with the total messaging volume growth.

If we zoom in on Application-to-Person and Person-to-Application SMS traffic, which according to Informa represents some 4.5 percent of the total SMS messaging volume in 2011, we see a healthy average year-on-year growth of close to 18 percent, to 6 percent of total SMS volume.

This comes as no surprise. Enterprises know that the only way they can reach 100% of the population is through SMS. Unlike PCs and email, a mobile phone is not shared. No matter what device is used, a simple feature-phone, a high-end smartphone or a SIM-equipped tablet, companies can reach customers with personalized text messages.

(1) Source: Informa Telecoms & Media, Despite incursions from OTT providers of IM services, SMS retains dominance in messaging revenues and traffic through 2016, April 2012

Three solutions for enterprise success

To serve enterprise needs, Netsize provides three types of messaging solutions.

  • For quick starters, web browser-based text messaging offers the easiest way to send text messages and receive replies. With no software to install and powerful features to manage access, it makes your users and IT department happy, while keeping costs in check.
    Learn More about Web-based SMS >>>
  • For developers and workflow automation, API-based integration offers the most flexible way to let enterprise systems speak SMS. A variety of protocols are supported to accommodate a wide range of applications. For Salesforce CRM we provide an out-of-the-box integration which can be installed in a whiz.
    Learn More about Integrating SMS in your applications >>>
  • To marketing agencies and internal marketing departments Netsize provides full-service mobile marketing campaign management services. Put simply: you provide us with your database 24 hours prior to campaign launch, and we’ll manage the rest. Ideal for any organization lacking skills or resources, or just short on time.
    Learn More about Full-service mobile marketing campaigns >>>

Visit the new Netsize website for more on our SMS messaging solutions.


Playing to Win: 4 Steps to Surfing the Smartphone Wave with Gameloft

February 23, 2012

Achieving 200 million downloads with its games on the Apple App store was Gameloft’s major accomplishment in 2011. The company is now synonymous with amazing gaming experiences on iPhone, iPod touch and iPad. The success is based on a 10-year experience delivering exciting mobile games.

Gameloft’s success builds on four themes: monetization, mobile commerce, social media and device capabilities.

For the newest Netsize Guide by Gemalto we interviewed Gonzague de Vallois, senior vice president publishing of Gameloft.

1 – Monetize

“Our choice of monetization model also depends heavily on the game play. Some games are more suitable for the premium model: the user pays upfront for the game and is then allowed to play that game forever. The majority of our revenue is coming from the premium model, but this is changing.

Freemium and free-to-play are the upcoming monetization models, driven largely by what is happening on Android Market and the Apple App store. Users buy items depending on the game play. Here we don’t focus on revenues for the short-term; we think about the long-term value of our customers – daily active users. It’s a brand new way of thinking about games.”

2 – Commercialize

“There are different types of commerce: in-game, add-on and around the in-app purchase. To make in-game commerce work you need to have the right billing and make the purchasing experience as smooth as possible. The commerce that is added on to the game is merchandising. When you play the game, you can access a store directly from the game where you can buy toys and t-shirts.

Angry Birds is a well-known example. This commerce helps create brand experiences, where the game is the entry point, and there is commerce around an in-app purchase inside the game.”

3 – Socialize

“Our social strategy is built on two main pillars: community and social gaming. Our community managers in all our main markets use social media to interact with our consumers – getting their feedback, informing them about what we are doing via Facebook, Twitter and YouTube.

In addition we have been adding multi-player elements to our games to make them real-time, interactive and engaging.”

4 – Personalize

“Today the two leaders are iOS and Android, so that’s where we have the biggest support, for smartphones as well as tablets. We want to bring the best experience to each device so we don’t just focus on creating games for the platform that represents the lowest common denominator.

Instead, we adapt each game to the potential of each device.”

Read the full interview with Gonzague de Vallois of Gameloft in The Netsize Guide by Gemalto. You can download it here.

Follow Gameloft on twitter: @gameloft


Truly Mobile – How the Netsize Guide by Gemalto got its cover

December 1, 2011

Detail of front cover of The Netsize Guide by Gemalto - Truly MobileThere is a proverb that says ‘Don’t judge a book by its cover’. Which is probably a correct statement if the cover just contains typography and no color, type variations or any other graphical elements whatsoever. But to simply reflect content by a single font would make a book, and its cover, an exception. When color, shapes, and pictures are added, the cover immediately turns into something else. It becomes a shopping window. The cover creates a longing to find out more. And thus, all of a sudden, AIDA (Attention-Interest-Desire-Action) is on the reader’s table, or should we say screen, that prompts to take a look inside.

To a graphical artist the cover embodies the challenge to mirror the Netsize Guide’s content in an attractive and seductive way. The cover reflects what is going on inside the book, using an eye candy approach. Not necessarily to be understood at face value directly but done teasingly enough to get the main idea of the guide. And while your eyes scan the topics, the cover’s visual is referring to it in a subtle way.

At first sight, take the cover as a presentation for what The Netsize Guide holds in store for you: the trends that matter in our mobile digital lives.

On a deeper layer the cover tells us how we control the world around us through mobile applications and what are the key ingredients and enablers: the interplay of transaction, transformation and trust.

Tap to pay the bus ride, buy the souvenir using banking on-the-go, check in on the plane you have to catch, upgrade your seat, socialize with friends, enjoy multimedia content and games: behind all of this is the notion of security and trust and the transaction opportunities that enable us to transform our lifestyle that centers on being mobile, yet connected, anywhere, anytime.

These are examples of Truly Mobile experiences. An outcome of Transformation, Transaction and Trust. You feel safe when you push a phone button or app. You get what you expect – and it is and does what you want, or so you think, because your mobile life depends on it.

The Netsize Guide by Gemalto: Truly Mobile shows us how these three themes interplay to enable the experience. So, let the cover image inspire you to discover what is behind that first page, and be inspired by the content of the book to do discover the world of mobile.

The Netsize Guide by Gemalto: Truly Mobile – design & layout: Marko de Hoop (markodehoop.nl)


Gemalto, Netsize Launch Brand New Netsize Guide by Gemalto: Truly Mobile

November 29, 2011

The Netsize Guide by Gemalto

Gemalto and Netsize launch the brand new Netsize Guide by Gemalto today, the comprehensive reference work on the state of mobile technology and its impact on business and society.

Available as a free PDF download today from www.netsize.com, the 10th edition has identified three themes that characterize the state of mobile today and its future:

  • Transaction – How we’ve come to rely on mobile devices for commerce from researching products to making purchases.
  • Transformation – How mobile devices are increasingly driving content, communications and connectivity.
  • Trust – How we require — and will soon demand — simple, transparent services and devices we can trust.

Aptly titled Truly Mobile, The Netsize Guide by Gemalto underlines these three key themes, supported by insights and interviews with over a dozen senior executives from companies across the business ecosystem including ARM, Atlas Premium Brands, BNP Paribas, CMO Council, The Coca-Cola Company, Gameloft, GlobalPlatform, Informa Telecoms & Media, Millennial Media, SingTel, Texas Instruments, Trusted Logic, Yahoo! and others.

We thank Peggy Anne Salz — chief analyst and publisher of MobileGroove.com, a top 50 source of analysis and commentary on all things mobile — who once again did a great job of interviewing the companies and writing the theme chapters of the book.

Highly rated …

In its 10-year history the Netsize Guide has built a large and loyal audience of readers who rate it among their must-read industry resources.

According to a 2010 survey of Netsize Guide readers, the majority of respondents — that is to say, YOU — gave the Netsize Guide high marks indeed! On a scale of 1-to-10, 75 percent of respondents gave the book an ’8′ or higher. Specifically, 37 percent gave it an ’8′, 29 percent gave it a ’9′ and 9 percent awarded it a perfect ’10′. You also told us you consider the Netsize Guide to be better or much better than other mobile industry reports. Allow us to thank you again for your participation in our survey and for your high appreciation of our work!

Packed with stats …

In line with our long track record for excellence the Netsize Guide by Gemalto uniquely brings together a wealth of market statistics from its partners Informa Telecoms & Media, comScore and SocialBakers. The 220-page book is packed with detailed market forecasts that reveal current operator market share, smartphone penetration, and consumer usage of mobile apps and social network Facebook across over 40 countries, and 3-year forecasts (2011-2014) for selected data.

An expert resource for benchmarking and planning …

Covering the use of mobile technologies for business and entertainment applications, the Netsize Guide has served as a beacon for business professionals and executives across industry sectors for a decade. Its unique format represents a balance of thought leadership and exclusive C-level interviews with in-depth market analysis, practical case studies and a wealth of practical mobile telecommunications data. Thus, the Netsize Guide by Gemalto is an indispensible knowledge resource for benchmarking and planning mobile services, allowing mobile professionals everywhere to stay up to date with mobile trends.

… available today as a free pdf download

The Netsize Guide by Gemalto is available as a free pdf download directly from the Netsize website and from our global launch partners including: 4A’s, AIME,the Mobile Data Association (MDA), Mobile Entertainment, the MEF, MobileGroove and ServicesMobiles.

We are confident you will enjoy reading this Netsize Guide by Gemalto and benefit from its insights. It is an essential read certain to serve you well as an industry reference for the year to come. Please feel free to contact us any time with your comments or ideas via Twitter (@NetsizeGuide and @NetsizeCorp), email [guide (at) netsize.com] or our websites www.gemalto.com and www.netsize.com.

Alexander Vlasblom
Marketing Communications Director, Netsize & Trusted Logic
Gemalto


Coke’s Tom Daly Talks Mobile Marketing Strategy & Branded Apps

April 18, 2011

The new, updated Netsize Guide (released in December 2010) counts over almost 2,500 downloads. A main attraction is the exclusive interview with Tom Daly, Coca-Cola Group Manager, Global Connections,a mover in the mobile space who walks us through some of the brands’ recent marketing campaigns — and impressive results.

Few major brands are as sophisticated in their use of the mobile channel as Coca-Cola. To date the company has embraced a wide variety of activities and mechanisms, including apps, games, high-performing SMS campaigns, and even a music download store. At the other end of the spectrum, Coca-Cola has also reported successful mobile commerce trials involving mobile phones and specially equipped vending machines.

Coca-Cola is also one of the first to actively embrace branded apps. In December 2010 it joined with the GSMA to sponsor the Brand App Challenge, a competition in which mobile app developers created “brand apps” for a select group of global consumer brands, including Coca-Cola, with its Coca-Cola, Coke Zero and Diet Coke brands.

While Coke has been quick to jump into branded apps, some recent reports question whether applications can deliver positive results across the board.

A survey of 781 adults in the U.S. conducted by EffectiveUI on behalf of Harris Interactive found the vast majority (76 percent) of mobile app users felt that all brand name companies and organizations should have mobile apps to make shopping or interacting with them easier. However, 38 percent of mobile application users revealed they were not satisfied with most of the apps currently available from their favorite brands. What’s more, 69 percent reported that a brand name mobile app that is not useful, helpful or easy to use, results in a negative perception about the brand.

“Mobile applications are the sure fire way to extend a brand,” Rebecca Flavin, CEO of EffectiveUI, said in a statement. “It’s time for organizations to understand how to fully leverage the mobile channel and optimize a user-centered approach to drive adoption, as well as reinforce and drive brand loyalty.”

tom daly photoWhat is the business value of branded apps? Which marketing approaches deliver the best results? How has Coke harnessed mobile to encourage brand engagement and deliver effective (even location-linked) mobile advertising? We ask Tom Daly, Coca-Cola Group Manager, Global Connections.

Q: Coca-Cola is a mover in the mobile space. Your company is a premium member of Mobile Marketing Association (MMA) and active in promoting the benefits of the mobile channel. Why is mobile so central to your strategy?

A: You need to first understand how we see mobile. For us it’s all about idea of making mobile an “enabler of desire”. Essentially, our mobile strategy was written some 70+ years ago, way before the first cellular connection was ever made. Back then it was about putting our brands “within arms’ reach of desire”. That sentiment was expressed by Robert Woodruff, who was our chairman. That was the way we defined the company’s role as a brand marketer, and as a partner to the bottling companies that manufacture and distribute our brands and our retail partners who carry our brands.

Our task is to create desire for the brands that we create. We have a choice: we can make the mobile phone and enabler of desire, or we can make it a barrier to desire. We chose to make mobile an enabler.

Q: Desire is the end-game – making consumers want to and be able to connect with your brands. What are the recent mobile activities you have pursued to achieve this goal?

A: We use all the mobile mechanisms available. Take simple SMS. We use SMS in a campaign that allows consumers to earn free airtime. They just purchase a Coke and text the code on the packaging to receive free airtime or free text messages. Teenagers, in particular, love our brands and love their phones, so it’s a natural marriage, if you will. It’s a great opportunity to leverage consumer desire for Coca-Cola and mobile.

For the World Cup we did a great program where we let consumers express their feelings about the brands using mobile. Consumers could upload videos of how they celebrated the goals. So this is a great expression of people’s passion and energy for football, which is their same energy and passion they have about Coca-Cola. We connected the two using mobile videos.

Q: One of your most successful campaigns has been Gimme Credit, which received an award from the MMA for its effectiveness and exemplary use of mobile. What can you tell me about the campaign and the key learnings?

A: Yes, that’s the campaign I mentioned that gives consumers free airtime. We have rolled it out in multiple markets and it’s been successful everywhere we’ve tried it. As a company we are testing and learning what works not in one market; but in many markets. We’ve learned that there are certain things that consumers everywhere want and Gimme Credit is success because people want free airtime and rewards for their purchases.

We’ve done something like Gimme Credit in India, the U.K. and Germany, and we’ve done it in tests in the U.S. as well. The challenge – and the opportunity – is how to get scale. The next step is to get the scale of The Coca-Cola Company and the scale of mobile technology aligned so we can really start building bigger, more broadly accessible programs. That way, by the time we get to events like the London Olympics or the next World Cup, we will have the ability to deploy these mobile campaigns on a much larger scale and on a much more global level.

Q: Gimme Credit is universally accepted, universally appreciated. But brands still have to have a local focus. What are the tensions or challenges of being a global brand and maintaining a local focus?

A: The challenge is to develop powerful core ideas for a campaign and then to localize the “art” of execution, while scaling the “science”.  One way we accomplish that is to empower a country to take the lead for certain global initiatives. For example this year’s [2010] Festive campaign is a global campaign with the digital –including mobile – led by teams in Germany. Whether you celebrate Hanukkah, or Kwanza, or Christmas, or have just celebrated Ramadan – it’s all about family and bringing people together. Coca-Cola is a part of that experience, but there’s enough that is similar to create common experiences around the world and across digital and mobile campaigns.  Broadly speaking, that’s the territory of the “big idea”. From there, we find ways to scale while at the same time enabling maximum flexibility for localization.

Q: Staying with the global push for a moment, how do you manage these, to drive global mobile services and marketing innovation at Coca-Cola?

A: It’s a disciplined process, as you might imagine. The key is to keep a clear understanding of the roll out and who is doing what. So, we may have a single lead agency for mobile, a company that is doing work at the center. The work they do and the deliverables they are responsible for are clearly defined. There may be a transition to a local agency that has the latitude to take a hand- off related to certain core ideas and assets.

We have elements that can be reused across geographies. It’s back to the idea of scaling the science and localizing is the art. Underlying it all, from a technical point of view, are well documented standards and processes.

Q: You are sharply focused on mobile and it is listed as a line item in your budget, which is quite a statement. Could you quantify for me the opportunity in mobile for Coca-Cola?

A: I can certainly share are a couple of data points with you. We serve our products 1.6 billion times a day, which means that 1.6 billion servings of Coca Cola are poured every day.  There are five billion mobile subscribers worldwide. Do the math and there is a lot of opportunity to use mobile to reach these consumers. And again, when you think that our core strategy is about enabling desire for our brands, then there is also opportunity to use mobile to reach and retain many of the five billion consumers who have mobile and may not currently drink Coke, for example.

Mobile is a line item in the budget. Mobile is included because we know we need to manage and understand mobile. Most importantly, we can not treat mobile as a standalone activity. We know that mobile works best when incorporated in a larger marketing context. So, to help us understand the optimal mix, we’re keeping track of it along with other line items. I can’t share the precise trajectory, but it wouldn’t surprise anyone to know that mobile is growing.

Download the updated Netsize Guide 2010 to read the rest of this interview.


Netsize Guide 2010 – Updated Edition with New Market Data and Business Cases

January 6, 2011
The Netsize Guide 2010 Updated Edition

It is with great pleasure that we present to you the Netsize Guide 2010, Mobile Renaissance: Updated Edition.

For the first time in its 9-year history the book is now updated in its publication year with five new interviews and hot new 2010 telecom market data. Now you can get a complete view on the mobile market trends, quarter by quarter, in over 40 countries globally.

Download the Netsize Guide 2010 Updated Edition

We´ve packed this 300-page report with innovative business cases around the world that show how mobile can be used to engage with customers and build brand experiences that drive revenues and customer satisfaction.

From mobile marketing and advertising to mobile apps and mobile payments, this Guide aims to make mobile practical as well as be your inspiration for mobile´s endless application possibilities.

Share with us your opinion of the Netsize Guide. Please take a moment to take part in our Netsize Guide reader survey. The questionnaire will take a few minutes to complete. Your feedback will help us to stay focused on what matters to you.

Take the Netsize Guide reader survey

Follow @NetsizeCorp and @NetsizeGuide on Twitter. You can also visit our Netsize Guide microsites – Mobile Renaissance and the Netsize briefing room on MSearchGroove – where you are welcome to post your suggestions regarding new topics and trends you feel we should explore in the Netsize Guide.


Physical Context Drives Mobile Commerce; NearbyNow Paves Way For Shoppers to Find & Buy

August 11, 2010

In brief: Moving on with another in the “best of” selection of executive interviews from the Netsize Guide 2010 and setting the stage for a new white paper revealing the results of the Netsize Mobile Trends Survey looking at mobile commerce acceptance and attitudes. We speak with Scott Dunlap, Founder & CEO of NearbyNow, a U.S. – based provider of personal shopping services.

The sale of digital goods continues to be a robust business. In fact, the Mobile Entertainment Forum (MEF) – the global trade body for the mobile media and entertainment industry – told MSG in this podcast that overall confidence in the mobile entertainment market continues to climb. Little wonder that the organization projects that the value of the mobile media market will rise from $32 billion for 2009 to $36 billion for 2010. (listen to the podcast here.)

However, the much more exciting opportunity could be mobile commerce that bridges the digital and physical worlds, allowing consumers to pay for real goods and services using their mobile phones and mobile retail apps.

MOBILE COMMERCE SURVEY RESULTS

Indeed, consumers see real value in mobile commerce and the convenience of being able to find and buy goods (digital and physical) at the moment of inspiration. It’s a profound shift that we’ll explore in more depth when Netsize releases the next in its series of thought leadership white papers analyzing the results of its milestone Mobile Trends Survey 2010.

By way of background, Netsize conducted a survey of over 1,000 professionals and practitioners across 67 countries to gain insights into key trends that top the industry agenda, including the advance of mobile applications stores, progress towards global mobile commerce and the pivotal importance of mobile as a means to bridge our virtual and physical worlds. (Download the apps report here.)

CONTEXT MATTERS A LOT (!)

But it’s not just about buying stuff with our mobile phones; it’s about enhancing our complete retail experience and transforming our mobile phones into what some call the fourth retail channel.

It’s not so far-fetched. Already, consumers – particularly smartphone owners – are researching and purchasing goods and services on the move. In fact, Compete, a Kantar Media company that produces a quarterly Smartphone Intelligence survey, forecasts a mobile shopping “explosion” this year as more people use their phones to comparison shop and ultimately buy goods on the go.

At the other end of the spectrum, a January 2010 survey of holiday shoppers from Motorola found that more than half (51 percent) of consumers across 11 countries used their mobile phones for in-store activities such as comparison shopping and for obtaining peer feedback, product information, and coupons.

All this bodes well for companies that enable retailers to offer opportunities for new levels of consumer connection.

INTERVIEW WITH NEARBYNOW CEO SCOTT DUNLAP

Scott Dunlap NearbyNowSuccess in retail is all about helping consumers find and buy what they want most. NearbyNow, a U.S. – based provider of personal shopping services, has taken this experience a step further, providing mobile shopping applications for magazines, brands, and retailers so that their consumers can stay updated on the latest products, buy online, or even locate and put products on hold at a nearby store. In 2009 the company released a succession of iPhone applications for lifestyle publications such as GQ, Seventeen, Brides, Lucky, Runner’s World and others, all based on their iPhone Platform. NearbyNow currently partners with more than 65,000 stores across the U.S. and continues to build mobile applications for leading lifestyle brands, retailers, and publications. Scott talks about the future of shopping and the role of social interaction.

Read the rest of this entry »


Physical Context Drives Mobile Commerce; NearbyNow Paves Way For Shoppers to Find & Buy

August 11, 2010

In brief: Moving on with another in the “best of” selection of executive interviews from the Netsize Guide 2010 and setting the stage for a new white paper revealing the results of the Netsize Mobile Trends Survey looking at mobile commerce acceptance and attitudes. We speak with Scott Dunlap, Founder & CEO of NearbyNow, a U.S. – based provider of personal shopping services.

The sale of digital goods continues to be a robust business. In fact, the Mobile Entertainment Forum (MEF) – the global trade body for the mobile media and entertainment industry – told MSG in this podcast that overall confidence in the mobile entertainment market continues to climb. Little wonder that the organization projects that the value of the mobile media market will rise from $32 billion for 2009 to $36 billion for 2010. (listen to the podcast here.)

However, the much more exciting opportunity could be mobile commerce that bridges the digital and physical worlds, allowing consumers to pay for real goods and services using their mobile phones and mobile retail apps.

MOBILE COMMERCE SURVEY RESULTS

Indeed, consumers see real value in mobile commerce and the convenience of being able to find and buy goods (digital and physical) at the moment of inspiration. It’s a profound shift that we’ll explore in more depth when Netsize releases the next in its series of thought leadership white papers analyzing the results of its milestone Mobile Trends Survey 2010.

By way of background, Netsize conducted a survey of over 1,000 professionals and practitioners across 67 countries to gain insights into key trends that top the industry agenda, including the advance of mobile applications stores, progress towards global mobile commerce and the pivotal importance of mobile as a means to bridge our virtual and physical worlds. (Download the apps report here.)

CONTEXT MATTERS A LOT (!)

But it’s not just about buying stuff with our mobile phones; it’s about enhancing our complete retail experience and transforming our mobile phones into what some call the fourth retail channel.

It’s not so far-fetched. Already, consumers – particularly smartphone owners – are researching and purchasing goods and services on the move. In fact, Compete, a Kantar Media company that produces a quarterly Smartphone Intelligence survey, forecasts a mobile shopping “explosion” this year as more people use their phones to comparison shop and ultimately buy goods on the go.

At the other end of the spectrum, a January 2010 survey of holiday shoppers from Motorola found that more than half (51 percent) of consumers across 11 countries used their mobile phones for in-store activities such as comparison shopping and for obtaining peer feedback, product information, and coupons.

All this bodes well for companies that enable retailers to offer opportunities for new levels of consumer connection.

INTERVIEW WITH NEARBYNOW CEO SCOTT DUNLAP

Scott Dunlap NearbyNowSuccess in retail is all about helping consumers find and buy what they want most. NearbyNow, a U.S. – based provider of personal shopping services, has taken this experience a step further, providing mobile shopping applications for magazines, brands, and retailers so that their consumers can stay updated on the latest products, buy online, or even locate and put products on hold at a nearby store. In 2009 the company released a succession of iPhone applications for lifestyle publications such as GQ, Seventeen, Brides, Lucky, Runner’s World and others, all based on their iPhone Platform. NearbyNow currently partners with more than 65,000 stores across the U.S. and continues to build mobile applications for leading lifestyle brands, retailers, and publications. Scott talks about the future of shopping and the role of social interaction.

Read the rest of this entry »


Mobile Commerce Going Mainstream: Marks & Spencer Converts Browsers To Shoppers

July 12, 2010

In brief: Moving on with another in the “best of” selection of executive interviews from the Netsize Guide 2010. This week we speak with M&S, a major U.K. retailer to find out how mobile is improving the consumer journey from browsing to basket. Sienne Veit, Social and Mobile Commerce Development Manager, M&S Direct, discusses the technology (2D barcodes, mobile coupon vouchers) and techniques (reaching out to people who have opted in for marketing messages) that deliver success.

The evidence is mounting for a new and profound mobile mega-trend: retail is going mobile. In fact, a weekly roundup of must-read mobile permission marketing news from Optism points us to survey results from Harris Interactive (commissioned by Placecast) that show mobile marketing messages delivered to people who ask for them have indeed influenced their decision to purchase goods.

Specifically, location-based mobile alerts have led a third of women 18 to 34 to visit a store. More importantly, 27 percent of respondents in that demographic said mobile messages have impacted their decision to buy in a physical store. (More in this worthwhile and detailed post from Internet Retail.)
SHARP FOCUS ON MOBILE COMMERCE

The observation that the physical and digital worlds are morphing also formed the core focus of the Netsize Guide 2010. The mobile analysis and almanac tracked the impact of mobile on a variety of verticals (including retail) and showed (through case studies) how major players are using mobile to achieve real results.

Netsize is also gearing up to release another in its series of industry insight reports. The first two in the series focused on the app store business models and payment mechanisms that will most likely separate the developer leaders from the also-rans. (Download) The next in the series will again draw from a survey of 1,000+ mobile professionals to measure interest in mobile commerce and identify effective approaches.

INTERVIEW WITH M&S SIENNE VEIT

Sienne VeitExpansion into new markets and new marketing methods is a top item on the agenda for Marks & Spencer (M&S). The company, one of the leading retailers in the U.K., is a mobile maverick. The sharp focus on future growth and ways to improve the customer shopping experience has led M&S to launch a series of innovative mobile marketing campaigns, including a nationwide trial of 2D barcodes. Sienne Veit, Social and Mobile Commerce Development Manager, M&S Direct, talks about the role of mobile and the company’s wider strategy to improve the customer journey from browsing to basket.

Read the rest of this entry »


The Profitable Side of Augmented Reality: GeoVector CEO Talks Commerce & Advertising

July 5, 2010

GeovectorIn brief: Moving on with another in the “best of” selection of executive interviews from the Netsize Guide 2010. This week John Ellenby, CEO of GeoVector, a pioneer in the Augmented Reality (AR) space, looks at the opportunities for AR in business verticals. Will we point and buy? Sure looks it…

What you see is what you get? Advances in AR are transforming this idea into an ideal business model. This was a message that came across loud and clear at the Mobile Marketing Forum in June (an event organized by the Mobile Marketing Association) when agencies such as The Hyperfactory outlined recent marketing campaigns and impressive results.

But it’s not just about impact. Swedish retail giant IKEA has cleverly harnessed AR to take its 2010 catalog to mobile. The AR app for iPhone allows people to select a piece of furniture from the catalog and place it anywhere inside the room around them, changing its size to fit the perspective by using the phone’s camera. The app is a blockbuster success and a signpost that AR is moving from novelty to utility.

John Ellenby, GeovectorINTERVIEW WITH JOHN ELLENBY, GEOVECTOR CEO

What is the future outlook for this new form of immersive marketing?

We catch up with John Ellenby, CEO of GeoVector, for his views. Headquartered in San Francisco, GeoVector has been inventing, developing and fielding innovative pointing and AR capabilities for mobile devices since 1991. Since then the company has experienced much success in Japan, where it launched the first commercial AR offering on the KDDI network with the help of local partners. In 2009 GeoVector released its first application for the iPhone and Android platforms aimed at the U.S. and European markets. The World Surfer application does more than hyperlink the real world; it also provides an attractive vehicle for marketers to connect with consumers on the go.

Read the rest of this entry »


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